Large City: Slæ̈rn Fusi-grind

Slæ̈rn Fusi-grind

Slæ̈rn Fusi-grind
Example Gnoll architecture.
StateCochi
ProvenceSlïrddáms Principality
RegionMo̠l-ntet Holt
Founded1418
Community LeaderLord Hrihzarh
Area107 km2 (42 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation4570 m (14993 ft)
Average Yearly Precipitation250 cm/y (98 in/y)
Population25580
Population Density239 people per km2 (609 people per mi2)
Town AuraAbjuration
Naming
Native nameSlæ̈rn Fusi-grind
Pronunciation/fuˈsi/ /grind/
Direct Translation[hard; solid; sturdy] [factor; variable]
Translation[Not Yet Translated]

Slæ̈rn Fusi-grind (/fuˈsi/ /grind/ [hard; solid; sturdy] [factor; variable]) is a subtropical Large City located in the Slïrddáms Principality of the Cochi.

The name Slæ̈rn Fusi-grind is derived from the Sylvin language, as Slæ̈rn Fusi-grind was founded by Hissing Centipedes, who was culturaly Gnoll.

Climate

Slæ̈rn Fusi-grind has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -16°C (4°F). Slæ̈rn Fusi-grind receives an average of 250 cm/y (98 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Slæ̈rn Fusi-grind covers an area of nearly 107 km2 (42 mi2), and an average elevation of 4570 m (14993 ft) above sea level.

Overview

Slæ̈rn Fusi-grind was founded durring the early 15th century in fall of the year 1418, by Hissing Centipedes. The establishment of Slæ̈rn Fusi-grind suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Slæ̈rn Fusi-grind was built using the conventions of Gnoll durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Fusi-grind is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Slæ̈rn Fusi-grind is buildings are arranged arround a single broad flagstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Slæ̈rn Fusi-grind's would-be-castle fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Your first impression of Slæ̈rn Fusi-grind proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Slæ̈rn Fusi-grind possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Slæ̈rn Fusi-grind has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Fusi-grind has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Fusi-grind. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Fusi-grind's parks.

Slæ̈rn Fusi-grind has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Fusi-grind.

Slæ̈rn Fusi-grind has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Fusi-grind has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Fusi-grind has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Fusi-grind has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Fusi-grind has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Fusi-grind has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Fusi-grind has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Fusi-grind's public wards, blessings, and other arcane systems.

Slæ̈rn Fusi-grind has an Arcane Academy which provides higher education in the arcane sciences.

Slæ̈rn Fusi-grind possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Fusi-grind's grid is powered by a boiler and turbine based power plant.

Slæ̈rn Fusi-grind possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Slæ̈rn Fusi-grind has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Fusi-grind has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Fusi-grind has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Fusi-grind's natural decorations nor waterways.

Slæ̈rn Fusi-grind has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Fusi-grind has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Fusi-grind has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn Fusi-grind's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, autumn is skipped in Slæ̈rn Fusi-grind.

The Baccae near Slæ̈rn Fusi-grind are known to be almost tame, such that they can be put to domestic use.

Slæ̈rn Fusi-grind's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Charm energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 48
  • Farmers: 77
  • Farm Laborer: 116
  • Hunters: 94
  • Milk Maids: 65
  • Ranchers: 36
  • Ranch Hands: 70
  • Shepherds: 65
    • Farmland: 103343 m2
    • Cattle and Similar Creatures: 6395
    • Poultry: 76740
    • Swine: 5116
    • Sheep: 255
    • Goats: 51
    • Horses, Mounts, and Beasts of Burden: 2558

Craftsmen

  • Arms and Toolmakers: 55
  • Blacksmiths: 65
  • Bookbinders: 31
  • Buckle-makers: 34
  • Cabinetmakers: 59
  • Candlemakers: 98
  • Carpenters: 76
  • Clothmakers: 69
  • Coach and Harness Makers: 27
  • Coopers: 63
  • Copper, Brass, Tin, Zinc, and Lead Workers: 35
  • Copyists: 24
  • Cutlers: 21
  • Fabricworkers: 53
  • Farrier: 176
  • Furriers: 16
  • Glassworkers: 91
  • Gunsmiths: 55
  • Harness-Makers: 24
  • Hatters: 47
  • Hosiery Workers: 18
  • Jewelers: 28
  • Leatherwrights: 67
  • Locksmiths: 26
  • Matchstick makers: 40
  • Musical Instrument Makers: 37
  • Painters, Structures and Fixtures: 31
  • Paper Workers: 37
  • Plasterers: 33
  • Pursemakers: 43
  • Roofers: 26
  • Ropemakers: 25
  • Rugmakers: 23
  • Saddlers: 47
  • Scabbardmakers: 55
  • Scalemakers: 26
  • Scientific, Surgical, and Optical Instrument Makers: 16
  • Sculptors, Structures and Fixtures: 24
  • Shoemakers: 24
  • Soap and Tallow Workers: 78
  • Tailors: 165
  • Tanners: 32
  • Upholsterers: 36
  • Watchmakers: 34
  • Weavers: 69
  • Whitesmiths: 20

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 17
  • Beer-Sellers: 34
  • Booksellers: 38
  • Butchers: 65
  • Chandlers: 65
  • Chicken Butchers: 66
  • Entrepreneurs: 27
  • Fine Clothiers: 73
  • Fishmongers: 67
  • Florists: 15
  • Potion Sellers: 40
  • Resellers: 121
  • Spice Merchants: 36
  • Wine-sellers: 51
  • Wheelwright: 39
  • Woodsellers: 24

Service workers

  • Bakers: 127
  • Barbers: 138
  • Coachmen: 37
  • Cooks: 111
  • Doctors: 61
  • Gamekeepers: 39
  • Grooms: 22
  • Hairdressers: 82
  • Healers: 74
  • Housekeepers: 71
  • Housemaids: 142
  • House Stewards: 67
  • Inns: 24
  • Laundry maids: 47
  • Maidservants: 98
  • Nursery Maids: 49
  • Pastrycooks: 88
  • Restaurateur: 94
  • Tavern Keepers: 106

Specialized Laborer

  • Ashworkers: 35
  • Bleachers: 23
  • Chemical Workers: 15
  • Coal Heavers: 52
  • In-Town Couriers: 58
  • Long Haul Couriers: 56
  • Dockyard Workers: 58
  • Gas Workers: 12
  • Hay Merchants: 21
  • Leech Collectors: 72
  • Millers: 58
  • Miners: 58
  • Oilmen and Polishers: 41
  • Postmen: 62
  • Pure Finder: 32
  • Skinners: 88
  • Sugar Refiners: 14
  • Tosher: 40
  • Warehousemen: 91
  • Watercarriers: 57
  • Watermen, Bargemen, etc.: 73

Skilled Laborers

  • Accountants: 34
  • Alchemist: 39
  • Clerk: 52
  • Dentists: 25
  • Educators: 74
  • Engineers: 36
  • Gardeners: 25
  • Mages: 19
  • Plumbers: 27
  • Pharmacist: 30
  • Professors: 11
  • Scientists: 19
  • Wizards: 11

Civil Servants

  • Adventurers: 25
  • Bankers: 35
  • Civil Clerks: 62
  • Civic Iudex: 27
  • Consultants: 16
  • Exorcist: 55
  • Fixers: 30
  • Kami Clerk: 47
  • Landlords: 49
  • Lawyers: 31
  • Legend Keepers: 41
  • Militia Officers: 182
  • Monks, Monastic: 77
  • Monks, Civic: 82
  • Historian, Oral: 62
  • Historian, Textual: 29
  • Policemen, Sheriffs, etc.: 60
  • Priests: 102
  • Rangers: 35
  • Rat Catchers: 40
  • Scholars: 41
  • Spiritualist: 48
  • Slayers: 14
  • Storytellers: 89
  • Military Officers: 82

Cottage Industries

  • Brewers: 71
  • Comfort Services: 88
  • Enchanters: 29
  • Herbalists: 30
  • Jaminators: 85
  • Needleworkers: 91
  • Potters: 40
  • Preserve Makers: 71
  • Quilters: 38
  • Seamsters: 127
  • Spinners: 77
  • Tinker: 27
  • Weaver: 59

Artists

  • Actors: 27
  • Architects: 9
  • Bards: 38
  • Costumers: 15
  • Dancers: 29
  • Drafters: 16
  • Engravers: 20
  • Fine Furniture Carpenters: 12
  • Glaziers: 27
  • Inlayers: 24
  • Musicians: 65
  • Painters, Art: 12
  • Playwrights: 28
  • Sculptors, Art: 22
  • Wood Carvers: 91
  • Writers: 94

Produce Industries

  • Butter Churners: 94
  • Canners: 77
  • Cheesmakers: 88
  • Ice Merchants: 11
  • Millers: 51
  • Picklers: 41
  • Smokers: 33
  • Stockmakers: 29
  • Tobacconists: 39
  • Tallowmakers: 60

9638 of Slæ̈rn Fusi-grind's population work within a Foundational Occupation.

14408 of Slæ̈rn Fusi-grind's population do not work in a formal occupation, but do contribute to the local economy. 1534 (6%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Slæ̈rn Fusi-grind since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Slæ̈rn Fusi-grind makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from an attack. A small order of knights was founded in 's honor, and bears his name to this day.

History